Best map: Shooting Star with 50.6% from 1,087 games.
Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (45.8% against 30.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.0 — rewards skill: from Bronze to Masters the win rate climbs by 23.0 points (regression 26.9% to 49.9%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
27.6% | 510 | 48 | ||
Safe Zone ![]() |
18.3% | 400 | 45 | ||
Kaboom Canyon ![]() |
16.1% | 384 | 44 | ||
Hot Potato ![]() |
14.0% | 328 | 42 | ||
Safe(r) Zone ![]() |
15.6% | 391 | 44 | ||
Pit Stop ![]() |
10.7% | 327 | 42 |
Direct duels in Heist: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.5% against Kaze in Brawl Ball. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
55.2%
4,367 games
Chuck
52.4%
2,904 games
Mico
48.7%
2,420 games
Carl
46.9%
1,268 games
Edgar
45.1%
4,679 games
Nita
45.3%
800 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 43 | 41.2% | 69.8% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 40.2% | 61.8% |
| 3 | Saba | Legendary | 21 | 37.5% | 76.2% |
| 4 | yqkiq | Masters | 20 | 36.9% | 75.0% |
| 5 | gb's owner | Legendary | 25 | 36.9% | 68.0% |