Best map: Shooting Star with 51.1% from 19,211 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 17 days. 11 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +25.5 — rewards skill: from Bronze to Legendary the win rate climbs by 25.5 points (regression 18.9% to 44.4%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
41.2% | 2611 | 73 | ||
Parallel Plays +Mythicprev. season |
40.5% | 1805 | 67 | ||
Dueling Beetles ![]() |
38.5% | 730 | 54 | ||
Open Business ![]() |
37.7% | 1178 | 61 |
Direct duels in Hot Zone: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.1% against Kaze in Brawl Ball. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
54.3%
383 games
Ash
51.2%
162 games
Chuck
49.4%
233 games
Hank
48.9%
94 games
Meg
45.5%
602 games
Bo
43.6%
1,487 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 47 | 40.9% | 68.1% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 39.8% | 61.8% |
| 3 | yqkiq | Masters | 23 | 37.1% | 73.9% |
| 4 | Saba | Legendary | 21 | 37.0% | 76.2% |
| 5 | LevinMeinDaddy | Masters | 21 | 37.0% | 76.2% |