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EN

Byron

Support Mythic Ranked · Gold Knockout
49.6%Win rate in Knockout
52,997Games
100Trust Score
39. of 105Rank in Knockout
−3.0Skill bonus

Best map: Shooting Star with 53.0% from 18,680 games.

Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (45.8% against 30.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 31.
Win rate 53.49.6 %
Popularity 91.2.97 %
Breadth 35.10% of maps
Counter safety 58.35.5 %
Star rate 31.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 59.7% from 72 appearances08/05 — 53.2% from 263 appearances08/06 — 52.9% from 204 appearances08/20 — 50.0% from 11,508 appearances08/21 — 50.3% from 10,476 appearances08/22 — 49.1% from 7,475 appearances08/23 — 48.9% from 6,498 appearances08/24 — 48.5% from 9,802 appearances08/25 — 50.5% from 7,238 appearances
59.7%08/04 50.5%08/25

Pick rate

08/04 — 1.1% from 72 appearances08/05 — 1.4% from 263 appearances08/06 — 1.6% from 204 appearances08/20 — 3.2% from 11,508 appearances08/21 — 3.0% from 10,476 appearances08/22 — 3.2% from 7,475 appearances08/23 — 3.1% from 6,498 appearances08/24 — 2.7% from 9,802 appearances08/25 — 2.7% from 7,238 appearances
1.1%08/04 2.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.0 points (regression 48.9% to 46.0%). Higher up he gets outplayed.

Bronze — 24.7% from 535 gamesSilver — 42.6% from 3,403 gamesGold — 49.6% from 53,717 gamesDiamond — 48.0% from 68,128 gamesMythic — 46.5% from 349,644 gamesLegendary — 46.9% from 135,490 gamesMasters — 49.9% from 3,687 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 50.6%
16161 100
New Horizons Knockout 50.5%
15390 99
Flaring Phoenix Knockout 48.3%
11321 95
Belle's Rock Knockout 48.1%
10125 93

Against whom

Direct duels in Knockout: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.9% against Bolt in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Byron runs in 3 circles — whoever Byron beats beats someone who in turn beats Byron. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.2% 3,173 games Pearl 56.2% 4,654 games Edgar 55.1% 16,963 games Brock 54.4% 23,764 games Sprout 55.9% 2,280 games Gray 53.0% 6,662 games

Who plays him best soon

Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ZTX|Lylou🎀 Legendary 55 40.1% 61.8%
2 Kitty Lin315🐾 Legendary 37 38.5% 64.9%
3 Saba Legendary 21 37.4% 76.2%
4 gb's owner Legendary 25 36.8% 68.0%
5 ZETA|うんこまん Diamond 22 36.1% 68.2%