Best map: Cavern Churn with 56.9% from 6,106 games.
08/05 to 09/01, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 172 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
54.6% | 14789 | 99 | ||
Think Ahead ![]() |
54.2% | 10040 | 93 | ||
New Perspective ![]() |
54.8% | 3868 | 79 | ||
Streets with No Name ![]() |
53.5% | 9000 | 91 | ||
Leaping Dogs ![]() |
53.4% | 9663 | 92 | ||
Konnakol ![]() |
52.4% | 31403 | 100 | ||
Opening Move ![]() |
52.8% | 8082 | 90 | ||
Jungle Top ![]() |
52.5% | 9619 | 92 | ||
Please Remain Standing ![]() |
52.2% | 4638 | 81 | ||
Crab Claws ![]() |
50.5% | 11286 | 95 | ||
Chivalry ![]() |
50.1% | 8479 | 91 | ||
Double Decker ![]() |
50.4% | 4109 | 80 | ||
Flowing Springs ![]() |
50.0% | 2289 | 71 | ||
Split Difference ![]() |
49.4% | 4623 | 81 | ||
Goldarm Gulch ![]() |
48.8% | 8296 | 90 | ||
Out in the Open ![]() |
48.3% | 13971 | 98 | ||
Deep End ![]() |
48.2% | 1382 | 63 | ||
Close Call ![]() |
47.3% | 2264 | 71 | ||
Healthy Middle Ground ![]() |
47.5% | 118 | 27 |
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 40.5% against Kaze in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
59.4%
12,940 games
Grom
60.5%
1,770 games
Mico
61.3%
1,237 games
Edgar
56.9%
8,611 games
Bolt
59.4%
1,193 games
Sprout
57.4%
1,774 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | miuri | Masters | 40 | 52.8% | 100.0% |
| 2 | Sewo>TuPOlix🤡 | Masters | 44 | 48.6% | 84.1% |
| 3 | 不老武神 | Legendary | 140 | 47.5% | 60.7% |
| 4 | X1ark | Masters | 114 | 46.7% | 61.4% |
| 5 | Skibidi|Corny☃️ | Legendary | 43 | 46.6% | 79.1% |