Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.6%
256 games
Stu
58.1%
403 games
Fang
59.6%
228 games
Nori
55.6%
496 games
Mortis
54.9%
546 games
Bo
55.7%
427 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 24 | 35.5% | 66.7% |
| 2 | axie⚡️glwdp | Diamond | 23 | 34.1% | 60.9% |
| 3 | 불쾌한 대머리 | Diamond | 20 | 33.3% | 60.0% |
| 4 | kf |kfiro | Mythic | 23 | 33.2% | 56.5% |
| 5 | TOC | Mythic | 24 | 31.9% | 50.0% |