Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Gold to Legendary the win rate climbs by 10.7 points (regression 42.6% to 53.3%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bo
55.5%
398 games
Kenji
59.4%
143 games
Doug
64.7%
85 games
Stu
58.1%
167 games
Trunk
54.8%
314 games
Nori
56.3%
192 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 24 | 34.9% | 66.7% |
| 2 | kf |kfiro | Mythic | 30 | 33.7% | 56.7% |
| 3 | axie⚡️glwdp | Diamond | 25 | 33.7% | 60.0% |
| 4 | 꼬꼬아빠 | Mythic | 20 | 33.6% | 65.0% |
| 5 | 룰루뿅뿅 | Mythic | 21 | 33.2% | 61.9% |