Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.6 — punishes weak opponents: from Gold to Masters the win rate drops by 3.6 points (regression 57.6% to 54.0%). Higher up he gets outplayed.
Direct duels in Heist: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Carl counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
69.0%
2,505 games
Chuck
63.5%
1,458 games
Mico
61.9%
1,825 games
Edgar
60.1%
3,430 games
Bull
62.3%
729 games
Jessie
59.6%
915 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 24 | 34.6% | 66.7% |
| 2 | kf |kfiro | Mythic | 35 | 34.4% | 57.1% |
| 3 | RV|Dio Brando🦇 | Legendary | 22 | 33.5% | 63.6% |
| 4 | axie⚡️glwdp | Diamond | 25 | 33.4% | 60.0% |
| 5 | 꼬꼬아빠 | Mythic | 20 | 33.3% | 65.0% |