For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Split Difference. 08/06 to 08/20, 3 days. 3 earlier days are left out — below 364 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Split Difference. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 2 circles — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Grom
63.2%
865 games
Brock
59.1%
7,704 games
Mico
62.0%
621 games
Edgar
56.7%
5,484 games
Bolt
59.9%
746 games
Angelo
57.8%
889 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 看我暑假pro | Masters | 105 | 44.7% | 61.0% |
| 2 | Sewo>TuPOlix🤡 | Masters | 38 | 44.4% | 81.6% |
| 3 | 不老武神 | Legendary | 69 | 44.4% | 66.7% |
| 4 | 愛|Zͥiͣoͫlᵉs🥀 | Legendary | 27 | 43.0% | 88.9% |
| 5 | miuri | Masters | 20 | 42.3% | 100.0% |