For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 176 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.5%
1,632 games
Brock
58.5%
11,006 games
Tick
58.2%
3,713 games
Mortis
57.5%
4,603 games
Najia
57.3%
2,133 games
Piper
55.9%
7,392 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | miuri | Masters | 38 | 51.6% | 100.0% |
| 2 | Sewo>TuPOlix🤡 | Masters | 44 | 48.0% | 84.1% |
| 3 | Skibidi|Corny☃️ | Legendary | 43 | 46.1% | 79.1% |
| 4 | Yuming(李羽铭) | Legendary | 83 | 45.4% | 63.9% |
| 5 | 不老武神 | Legendary | 114 | 45.3% | 59.6% |