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← Overview

Carl

Damage Dealer Super Rare Ranked · Diamond
53.7%Win rate across all maps
36,157Games
100Trust Score
14. of 105Rank by score
+2.9Skill bonus

Best map: Safe Zone with 56.7% from 3,352 games.

Wins early — in Knockout 4.1 points better in short rounds than in long ones (53.1% against 48.9%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/22, 15 days. 12 earlier days are left out — below 397 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 55.9% from 1,218 appearances08/05 — 56.7% from 3,763 appearances08/06 — 55.3% from 3,106 appearances08/11 — 52.3% from 845 appearances08/12 — 54.6% from 1,966 appearances08/13 — 53.6% from 2,799 appearances08/14 — 54.9% from 3,168 appearances08/15 — 55.1% from 3,054 appearances08/16 — 55.9% from 3,328 appearances08/17 — 54.7% from 3,860 appearances08/18 — 55.9% from 3,683 appearances08/19 — 54.5% from 992 appearances08/20 — 53.5% from 11,355 appearances08/21 — 53.6% from 17,122 appearances08/22 — 54.2% from 7,680 appearances
55.9%08/04 54.2%08/22

Pick rate

08/04 — 0.7% from 1,218 appearances08/05 — 0.7% from 3,763 appearances08/06 — 0.6% from 3,106 appearances08/11 — 0.9% from 845 appearances08/12 — 0.8% from 1,966 appearances08/13 — 0.8% from 2,799 appearances08/14 — 0.8% from 3,168 appearances08/15 — 0.7% from 3,054 appearances08/16 — 0.7% from 3,328 appearances08/17 — 0.8% from 3,860 appearances08/18 — 0.8% from 3,683 appearances08/19 — 0.8% from 992 appearances08/20 — 1.0% from 11,355 appearances08/21 — 0.9% from 17,122 appearances08/22 — 0.9% from 7,680 appearances
0.7%08/04 0.9%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.9 — rewards skill: from Bronze to Masters the win rate climbs by 2.9 points (regression 51.4% to 54.3%). The higher the tier, the better he does.

Bronze — 34.6% from 1,522 gamesSilver — 39.4% from 3,224 gamesGold — 51.0% from 36,062 gamesDiamond — 54.4% from 68,921 gamesMythic — 53.7% from 634,655 gamesLegendary — 52.9% from 243,098 gamesMasters — 53.8% from 4,333 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Safe Zone Heist 56.7%
3352 77
Kaboom Canyon Heist 56.6%
2858 74
Hot Potato Heist 55.4%
2201 70
Deathcap Trap Gem Grabprev. season 56.2%
1274 62
Safe(r) Zone Heist 54.7%
3305 76
Crystal Arcade Gem Grabprev. season 55.6%
1365 63
Layer Cake Bounty 55.7%
1317 63
Dry Season Bounty 55.5%
1415 64
Belle's Rock Knockout 55.4%
1165 61
Bridge Too Far Heist 53.9%
1890 68
Flaring Phoenix Knockout 54.5%
1066 59
New Horizons Knockout 54.5%
1051 59
Gem Fort Gem Grab 53.7%
894 57
Out in the Open Knockout 53.1%
1180 61
Undermine Gem Grab 53.0%
1064 59
Rustic Arcade Gem Grab 52.5%
1221 62
Pinball Dreams Brawl Ball 52.6%
1013 59
Hard Rock Mine Gem Grab 52.4%
989 58
Parallel Plays Hot Zone 54.3%
429 46
Shooting Star Bounty 52.1%
970 58
Open Business Hot Zone 52.7%
658 52
Hideout Bounty 51.7%
1003 59
Pit Stop Heist 50.7%
1510 65
Center Stage Brawl Ball 50.4%
1390 63
Triple Dribble Brawl Ball 51.4%
731 54
Sneaky Fields Brawl Ball 51.8%
504 48
Dueling Beetles Hot Zone 51.2%
617 51
Double Swoosh Gem Grab 50.1%
722 54
Spiraling Out Brawl Ball 47.6%
955 58
Ring of Fire Hot Zone 47.7%
687 53

Against whom

Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.2% against Meg in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 59.5% 2,002 games Edgar 58.1% 1,266 games Grom 68.9% 177 games Willow 58.6% 711 games Bolt 64.3% 224 games Nori 56.8% 673 games

Who plays him best

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Valk 🦛 Legendary 27 37.4% 74.1%
2 𝒮𝒾𝑒𝓈𝓉𝒶 Mythic 20 36.4% 80.0%
3 Txis💌Zosia Mythic 30 36.3% 66.7%
4 why so sad? Diamond 21 36.0% 76.2%
5 dancepill💊 Legendary 41 34.3% 53.7%