Best map: Safe Zone with 57.1% from 1,696 games.
Goldchange
08/03 to 08/21, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 51.9% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
57.1% | 1696 | 66 | ||
Dry Season ![]() |
55.9% | 1025 | 59 | ||
Hot Potato ![]() |
54.7% | 1307 | 63 | ||
Safe(r) Zone ![]() |
53.9% | 1663 | 66 | ||
Kaboom Canyon ![]() |
53.5% | 1397 | 64 | ||
Bridge Too Far ![]() |
53.4% | 1231 | 62 | ||
Shooting Star ![]() |
52.9% | 857 | 56 | ||
Layer Cake ![]() |
52.4% | 898 | 57 | ||
Deathcap Trap prev. season |
66.7% | 72 | 19 | ||
Belle's Rock ![]() |
51.5% | 818 | 56 | ||
Undermine ![]() |
50.8% | 833 | 56 | ||
Out in the Open ![]() |
50.4% | 889 | 57 | ||
Rustic Arcade ![]() |
49.8% | 911 | 57 | ||
Crystal Arcade prev. season |
60.0% | 70 | 19 | ||
Hideout ![]() |
49.3% | 862 | 56 | ||
Pinball Dreams ![]() |
49.4% | 725 | 54 | ||
New Horizons ![]() |
48.4% | 791 | 55 | ||
Center Stage ![]() |
48.3% | 809 | 55 | ||
Gem Fort ![]() |
48.4% | 672 | 53 | ||
Flaring Phoenix ![]() |
48.0% | 800 | 55 | ||
Hard Rock Mine ![]() |
47.8% | 756 | 54 | ||
Pit Stop ![]() |
45.8% | 937 | 58 | ||
Spiraling Out ![]() |
44.4% | 754 | 54 | ||
Double Swoosh ![]() |
43.8% | 633 | 52 | ||
Open Business ![]() |
43.3% | 644 | 52 | ||
Ring of Fire ![]() |
41.4% | 596 | 51 | ||
Triple Dribble ![]() |
41.3% | 547 | 49 | ||
Dueling Beetles ![]() |
41.1% | 545 | 49 | ||
Sneaky Fields ![]() |
37.4% | 495 | 48 | ||
Parallel Plays ![]() |
35.7% | 437 | 46 |
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.6% against Bolt in Bounty. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
59.0%
1,273 games
Edgar
58.5%
846 games
Nori
59.7%
417 games
Willow
58.7%
460 games
Bolt
68.9%
122 games
Grom
68.0%
100 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 24 | 34.9% | 66.7% |
| 2 | axie⚡️glwdp | Diamond | 24 | 34.0% | 62.5% |
| 3 | kf |kfiro | Mythic | 30 | 33.7% | 56.7% |
| 4 | 룰루뿅뿅 | Mythic | 21 | 33.2% | 61.9% |
| 5 | 불쾌한 대머리 | Diamond | 20 | 32.6% | 60.0% |