Best map: Pit Stop with 50.6% from 77 games.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 51.9% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
50.6% | 77 | 20 | ||
Layer Cake ![]() |
45.9% | 74 | 20 | ||
Dry Season ![]() |
45.8% | 72 | 19 | ||
Out in the Open ![]() |
41.2% | 85 | 22 | ||
Triple Dribble ![]() |
40.5% | 74 | 20 | ||
Flaring Phoenix ![]() |
39.0% | 59 | 16 | ||
Hot Potato ![]() |
39.7% | 73 | 19 | ||
Hard Rock Mine ![]() |
40.0% | 85 | 22 | ||
Bridge Too Far ![]() |
40.4% | 99 | 24 | ||
Rustic Arcade ![]() |
38.2% | 68 | 18 | ||
Center Stage ![]() |
36.8% | 57 | 16 | ||
Shooting Star ![]() |
35.9% | 64 | 17 | ||
Safe(r) Zone ![]() |
38.8% | 116 | 26 | ||
Hideout ![]() |
36.2% | 69 | 19 | ||
Double Swoosh ![]() |
35.0% | 60 | 16 | ||
Safe Zone ![]() |
37.2% | 94 | 23 | ||
Gem Fort ![]() |
34.4% | 64 | 17 | ||
Belle's Rock ![]() |
35.5% | 76 | 20 | ||
Kaboom Canyon ![]() |
37.8% | 119 | 27 | ||
Undermine ![]() |
35.1% | 74 | 20 | ||
Pinball Dreams ![]() |
34.3% | 70 | 19 | ||
New Horizons ![]() |
34.1% | 82 | 21 | ||
Open Business ![]() |
30.9% | 68 | 18 | ||
Sneaky Fields ![]() |
28.8% | 59 | 16 | ||
Parallel Plays ![]() |
22.0% | 50 | 14 | ||
Ring of Fire ![]() |
22.2% | 54 | 15 | ||
Spiraling Out ![]() |
25.0% | 72 | 19 | ||
Dueling Beetles ![]() |
22.9% | 70 | 19 |
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.3% against Bolt in Bounty. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.8%
1,249 games
Edgar
58.9%
832 games
Nori
59.9%
414 games
Willow
58.6%
454 games
Bolt
68.1%
119 games
Grom
67.7%
99 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 24 | 34.9% | 66.7% |
| 2 | kf |kfiro | Mythic | 30 | 33.7% | 56.7% |
| 3 | axie⚡️glwdp | Diamond | 23 | 33.5% | 60.9% |
| 4 | 불쾌한 대머리 | Diamond | 20 | 32.7% | 60.0% |
| 5 | TOC | Mythic | 24 | 31.3% | 50.0% |