Wins early — in Brawl Ball 4.1 points better in short rounds than in long ones (50.4% against 46.4%, split at 92 s). A pick for pace — if the game drags on, it works against him.
For Knockout, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
Only Flaring Phoenix. 08/05 to 08/23, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.
Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Brock
59.3%
2,745 games
Grom
68.8%
240 games
Bolt
66.0%
282 games
Edgar
58.1%
1,750 games
Nori
58.1%
917 games
Willow
57.0%
937 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Valk 🦛 | Legendary | 34 | 39.1% | 67.6% |
| 2 | 𝒮𝒾𝑒𝓈𝓉𝒶 | Legendary | 20 | 38.3% | 80.0% |
| 3 | Txis💌Zosia | Mythic | 30 | 38.0% | 66.7% |
| 4 | RV|Dio Brando🦇 | Legendary | 66 | 37.9% | 53.0% |
| 5 | why so sad? | Diamond | 21 | 37.8% | 76.2% |