Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
72.5%
149 games
Brock
59.0%
735 games
Mortis
59.2%
370 games
Byron
58.2%
376 games
Najia
63.6%
165 games
Piper
56.2%
523 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 23 | 38.6% | 65.2% |
| 2 | axie⚡️glwdp | Diamond | 21 | 38.5% | 66.7% |
| 3 | TOC | Mythic | 21 | 35.6% | 52.4% |
| 4 | 名前を入力してください | Diamond | 23 | 34.0% | 43.5% |
| 5 | 絶滅しかけた人間 | Diamond | 30 | 32.6% | 36.7% |