Best map: Layer Cake with 48.2% from 85 games.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.5 — rewards skill: from Bronze to Masters the win rate climbs by 2.5 points (regression 51.7% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
48.2% | 85 | 22 | ||
Pit Stop ![]() |
47.7% | 86 | 22 | ||
Hot Potato ![]() |
44.2% | 86 | 22 | ||
Dry Season ![]() |
43.4% | 83 | 21 | ||
Triple Dribble ![]() |
41.3% | 80 | 21 | ||
Bridge Too Far ![]() |
41.6% | 113 | 26 | ||
Out in the Open ![]() |
40.6% | 96 | 23 | ||
Rustic Arcade ![]() |
39.7% | 78 | 20 | ||
Safe(r) Zone ![]() |
40.9% | 132 | 28 | ||
Center Stage ![]() |
38.6% | 70 | 19 | ||
Flaring Phoenix ![]() |
37.9% | 66 | 18 | ||
Pinball Dreams ![]() |
38.5% | 78 | 20 | ||
Hard Rock Mine ![]() |
39.2% | 97 | 24 | ||
Hideout ![]() |
38.0% | 79 | 21 | ||
Gem Fort ![]() |
37.5% | 72 | 19 | ||
Safe Zone ![]() |
39.1% | 110 | 26 | ||
Double Swoosh ![]() |
36.4% | 66 | 18 | ||
Undermine ![]() |
37.3% | 83 | 21 | ||
Shooting Star ![]() |
36.8% | 76 | 20 | ||
Belle's Rock ![]() |
36.6% | 82 | 21 | ||
Kaboom Canyon ![]() |
38.3% | 133 | 28 | ||
New Horizons ![]() |
36.0% | 89 | 22 | ||
Sneaky Fields ![]() |
29.9% | 67 | 18 | ||
Parallel Plays ![]() |
27.1% | 59 | 16 | ||
Open Business ![]() |
29.7% | 74 | 20 | ||
Ring of Fire ![]() |
25.8% | 62 | 17 | ||
Spiraling Out ![]() |
28.6% | 84 | 21 | ||
Dueling Beetles ![]() |
23.4% | 77 | 20 |
Direct duels in Heist: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.3% against Fang in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Carl counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
69.0%
2,588 games
Chuck
63.2%
1,524 games
Mico
61.6%
1,893 games
Edgar
60.0%
3,568 games
Bull
62.4%
766 games
8-Bit
57.5%
2,431 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 뉴진스복귀까지게임안함 | Diamond | 24 | 34.5% | 66.7% |
| 2 | kf |kfiro | Mythic | 35 | 34.2% | 57.1% |
| 3 | 꼬꼬아빠 | Mythic | 20 | 33.1% | 65.0% |
| 4 | axie⚡️glwdp | Diamond | 26 | 32.9% | 57.7% |
| 5 | RV|Dio Brando🦇 | Legendary | 24 | 32.7% | 58.3% |