Wins early — in Heist 3.7 points better in short rounds than in long ones (56.3% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.8%
2,140 games
Shade
56.2%
881 games
Ash
56.1%
867 games
Bull
54.5%
1,703 games
Frank
54.8%
1,375 games
Rico
53.4%
3,956 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 40 | 40.7% | 70.0% |
| 2 | kf |kfiro | Legendary | 128 | 39.7% | 50.8% |
| 3 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 32 | 39.5% | 71.9% |
| 4 | RV|Dio Brando🦇 | Legendary | 76 | 38.7% | 53.9% |
| 5 | Valk 🦛 | Legendary | 34 | 38.7% | 67.6% |