Wins early — in Hot Zone 3.5 points better in short rounds than in long ones (51.8% against 48.3%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.7 — punishes weak opponents: from Diamond to Masters the win rate drops by 3.7 points (regression 57.2% to 53.5%). Higher up he gets outplayed.
Direct duels in Heist: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Edgar
66.5%
532 games
Griff
66.3%
516 games
Mico
72.0%
239 games
Nori
66.8%
343 games
Chuck
67.9%
221 games
Jessie
60.3%
456 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | kRatos | Legendary | 57 | 52.0% | 73.7% |
| 2 | amaoー狂う | Legendary | 72 | 51.7% | 69.4% |
| 3 | 朱音的老公 | Legendary | 74 | 51.0% | 67.6% |
| 4 | BBC|Dimon 2.0 | Legendary | 44 | 50.6% | 75.0% |
| 5 | ❣️|𝓥𝓪𝓷𝓮|✨🥀 | Legendary | 30 | 50.3% | 83.3% |