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Carl

Damage Dealer Super Rare Ranked · Legendary Safe Zone Heist
54.0%Win rate on Safe Zone
1,603Games here
1.0%Pick rate
66Trust Score
11. of 105Rank on this map
−2.5Skill bonus

Wins early — in Heist 3.7 points better in short rounds than in long ones (56.3% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 81.
Win rate 86.54.2 %
Popularity 86.1.92 %
Breadth 90.39% of maps
Counter safety 87.41.3 %
Star rate 81.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/24, 18 days. 9 earlier days are left out — below 259 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 54.9% from 1,036 appearances08/05 — 54.0% from 2,187 appearances08/06 — 56.3% from 1,230 appearances08/07 — 51.1% from 619 appearances08/08 — 55.6% from 647 appearances08/09 — 51.8% from 768 appearances08/10 — 50.8% from 1,877 appearances08/11 — 55.1% from 3,720 appearances08/12 — 56.2% from 2,559 appearances08/13 — 52.6% from 1,615 appearances08/14 — 56.5% from 1,090 appearances08/15 — 58.0% from 939 appearances08/16 — 55.4% from 894 appearances08/17 — 52.6% from 842 appearances08/18 — 57.6% from 828 appearances08/22 — 52.7% from 313 appearances08/23 — 57.1% from 399 appearances08/24 — 51.2% from 561 appearances
54.9%08/04 51.2%08/24

Pick rate

08/04 — 3.9% from 1,036 appearances08/05 — 3.6% from 2,187 appearances08/06 — 3.8% from 1,230 appearances08/07 — 3.9% from 619 appearances08/08 — 3.8% from 647 appearances08/09 — 3.7% from 768 appearances08/10 — 3.4% from 1,877 appearances08/11 — 3.6% from 3,720 appearances08/12 — 3.5% from 2,559 appearances08/13 — 3.8% from 1,615 appearances08/14 — 3.6% from 1,090 appearances08/15 — 3.8% from 939 appearances08/16 — 3.6% from 894 appearances08/17 — 4.0% from 842 appearances08/18 — 3.9% from 828 appearances08/22 — 5.6% from 313 appearances08/23 — 5.4% from 399 appearances08/24 — 5.1% from 561 appearances
3.9%08/04 5.1%08/24

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Silver to Masters the win rate drops by 2.5 points (regression 57.0% to 54.5%). Higher up he gets outplayed.

Silver — 41.6% from 322 gamesGold — 56.8% from 4,673 gamesDiamond — 56.9% from 7,587 gamesMythic — 55.6% from 45,391 gamesLegendary — 54.6% from 22,969 gamesMasters — 56.4% from 660 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 67.3% 7,675 games Mico 61.8% 5,589 games Bull 62.6% 2,245 games Chuck 60.7% 4,426 games Edgar 60.0% 10,020 games Bibi 62.0% 1,124 games

Who plays him best

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 RV|Dio Brando🦇 Legendary 73 39.2% 54.8%
2 Valk 🦛 Legendary 34 39.1% 67.6%
3 why so sad? Mythic 23 38.9% 78.3%
4 Георгий Legendary 21 38.8% 81.0%
5 dancepill💊 Legendary 56 38.7% 57.1%