Wins early — in Hot Zone 5.3 points better in short rounds than in long ones (53.3% against 47.9%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Rico
61.8%
68 games
Meg
54.4%
68 games
Stu
51.9%
108 games
Surge
51.1%
88 games
Meeple
37.5%
72 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | kRatos | Legendary | 57 | 52.0% | 73.7% |
| 2 | amaoー狂う | Legendary | 72 | 51.7% | 69.4% |
| 3 | moonlight<3 | Masters | 23 | 51.2% | 95.7% |
| 4 | 朱音的老公 | Legendary | 74 | 51.0% | 67.6% |
| 5 | BBC|Dimon 2.0 | Legendary | 44 | 50.6% | 75.0% |