Best map: Hard Rock Mine with 50.9% from 273 games.
Wins early — in Brawl Ball 4.3 points better in short rounds than in long ones (52.0% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 1 earlier day is left out — below 75 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.6 — rewards skill: from Bronze to Masters the win rate climbs by 9.6 points (regression 45.0% to 54.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
39.1% | 243 | 37 | ||
Sneaky Fields ![]() |
38.4% | 268 | 39 | ||
Pinball Dreams ![]() |
36.6% | 243 | 37 | ||
Spiraling Out ![]() |
35.5% | 242 | 37 | ||
Triple Dribble ![]() |
32.6% | 258 | 38 |
Direct duels in Brawl Ball: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against Bolt in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
59.0%
2,209 games
Frank
54.7%
1,440 games
Ash
55.7%
902 games
Shade
55.6%
906 games
Damian
55.9%
818 games
Bull
54.3%
1,772 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 40 | 40.6% | 70.0% |
| 2 | ThéLait☕️🍼😁 | Legendary | 41 | 40.3% | 68.3% |
| 3 | kf |kfiro | Legendary | 128 | 39.7% | 50.8% |
| 4 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 32 | 39.4% | 71.9% |
| 5 | X1ark | Legendary | 51 | 39.2% | 60.8% |