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EN

Carl

Damage Dealer Super Rare Ranked · Silver
42.2%Win rate across all maps
7,756Games
89Trust Score
67. of 105Rank by score
+5.5Skill bonus

Best map: Hot Potato with 48.9% from 315 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 36.PopularityBreadthCounter safetyStar rate
Win rate 36.42.3 %
Popularity 61.0.66 %
Breadth 86.43% of maps
Counter safety 71.30.9 %
Star rate 69.25.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 35.7% from 1,749 appearances08/21 — 41.2% from 1,278 appearances08/22 — 46.2% from 981 appearances08/23 — 48.3% from 968 appearances08/24 — 44.1% from 1,527 appearances08/25 — 42.4% from 1,190 appearances08/26 — 41.3% from 63 appearances
35.7%08/20 41.3%08/26

Pick rate

08/20 — 0.7% from 1,749 appearances08/21 — 0.7% from 1,278 appearances08/22 — 0.6% from 981 appearances08/23 — 0.7% from 968 appearances08/24 — 0.7% from 1,527 appearances08/25 — 0.6% from 1,190 appearances08/26 — 0.6% from 63 appearances
0.7%08/20 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.5 — rewards skill: from Bronze to Masters the win rate climbs by 5.5 points (regression 49.5% to 55.1%). The higher the tier, the better he does.

Bronze — 33.7% from 7,423 gamesSilver — 42.4% from 7,915 gamesGold — 52.4% from 77,651 gamesDiamond — 54.4% from 103,974 gamesMythic — 53.6% from 679,764 gamesLegendary — 52.9% from 260,941 gamesMasters — 53.8% from 4,599 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hot Potato Heist 48.9%
315 41
Layer Cake Bounty 46.4%
302 41
Rustic Arcade Gem Grab 46.4%
265 39
Pit Stop Heist 46.3%
296 40
Hard Rock Mine Gem Grab 46.3%
272 39
Undermine Gem Grab 45.9%
257 38
Flaring Phoenix Knockout 44.9%
227 36
Kaboom Canyon Heist 44.6%
413 45
Shooting Star Bounty 44.5%
265 39
Safe(r) Zone Heist 44.0%
377 44
Bridge Too Far Heist 44.0%
357 43
Out in the Open Knockout 43.2%
303 41
Belle's Rock Knockout 42.9%
254 38
Pinball Dreams Brawl Ball 42.9%
268 39
Hideout Bounty 42.9%
273 39
Dry Season Bounty 42.4%
302 41
Safe Zone Heist 42.4%
382 44
New Horizons Knockout 42.2%
296 40
Gem Fort Gem Grab 42.1%
259 38
Double Swoosh Gem Grab 41.4%
222 36
Center Stage Brawl Ball 39.9%
228 36
Sneaky Fields Brawl Ball 38.8%
227 36
Triple Dribble Brawl Ball 38.4%
232 37
Open Business Hot Zone 37.9%
227 36
Ring of Fire Hot Zone 33.5%
233 37
Dueling Beetles Hot Zone 33.0%
233 37
Spiraling Out Brawl Ball 33.5%
260 38
Parallel Plays Hot Zone 30.9%
204 35

Who beats Carl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 :( Masters 40 40.6% 70.0%
2 ThéLait☕️🍼😁 Legendary 41 40.2% 68.3%
3 kf |kfiro Legendary 128 39.6% 50.8%
4 ЖАДНЫЙ ИНВЕСТОР Legendary 32 39.4% 71.9%
5 X1ark Legendary 51 39.2% 60.8%