Best map: Hot Potato with 55.8% from 3,485 games.
Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 49.6% to 53.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
52.8% | 25432 | 100 | ||
Deathcap Trap prev. season |
52.3% | 25380 | 100 | ||
Double Swoosh ![]() |
51.6% | 1681 | 66 | ||
Hard Rock Mine ![]() |
50.4% | 2137 | 70 | ||
Rustic Arcade ![]() |
50.2% | 2411 | 72 | ||
Gem Fort ![]() |
49.9% | 1797 | 67 | ||
Undermine ![]() |
48.4% | 2289 | 71 |
Direct duels in Gem Grab: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.5% against Bolt in Hot Zone. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.2%
1,264 games
Clancy
63.7%
320 games
Ash
58.9%
757 games
Bo
56.4%
2,358 games
Stu
55.0%
3,098 games
Bibi
56.0%
968 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 40 | 40.4% | 70.0% |
| 2 | ThéLait☕️🍼😁 | Legendary | 41 | 40.0% | 68.3% |
| 3 | kf |kfiro | Legendary | 128 | 39.5% | 50.8% |
| 4 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 32 | 39.2% | 71.9% |
| 5 | X1ark | Legendary | 51 | 39.0% | 60.8% |