Best map: Hot Potato with 48.6% from 317 games.
Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 52.8% to 56.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
48.6% | 317 | 41 | ||
Pit Stop ![]() |
46.3% | 296 | 40 | ||
Kaboom Canyon ![]() |
44.6% | 415 | 45 | ||
Safe(r) Zone ![]() |
44.2% | 378 | 44 | ||
Bridge Too Far ![]() |
44.0% | 357 | 43 | ||
Safe Zone ![]() |
42.4% | 382 | 44 |
Direct duels in Heist: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against Bolt in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
66.5%
9,427 games
Mico
61.9%
6,395 games
Bull
62.1%
2,689 games
Chuck
61.1%
5,066 games
Edgar
59.9%
11,610 games
Bibi
61.6%
1,332 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 40 | 40.6% | 70.0% |
| 2 | ThéLait☕️🍼😁 | Legendary | 41 | 40.2% | 68.3% |
| 3 | kf |kfiro | Legendary | 128 | 39.6% | 50.8% |
| 4 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 32 | 39.4% | 71.9% |
| 5 | X1ark | Legendary | 51 | 39.2% | 60.8% |