Best map: Safe Zone with 56.7% from 5,194 games.
Wins early — in Heist 3.7 points better in short rounds than in long ones (56.3% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.7 — rewards skill: from Bronze to Legendary the win rate climbs by 3.7 points (regression 50.8% to 54.5%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
54.3% | 2426 | 72 | ||
Out in the Open ![]() |
53.7% | 2637 | 73 | ||
New Horizons ![]() |
53.1% | 2401 | 72 | ||
Flaring Phoenix ![]() |
52.7% | 2423 | 72 |
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.5% against Bolt in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 1 circle — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Grom
64.9%
479 games
Brock
58.9%
4,785 games
Bolt
63.4%
478 games
Edgar
57.8%
3,247 games
Mico
62.7%
375 games
Nori
55.4%
2,263 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 40 | 40.7% | 70.0% |
| 2 | kf |kfiro | Legendary | 128 | 39.7% | 50.8% |
| 3 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 32 | 39.5% | 71.9% |
| 4 | RV|Dio Brando🦇 | Legendary | 76 | 38.7% | 53.9% |
| 5 | Valk 🦛 | Legendary | 34 | 38.7% | 67.6% |