My roster

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EN

Carl

Damage Dealer Super Rare Ranked · Mythic Knockout
50.4%Win rate in Knockout
6,675Games
87Trust Score
15. of 105Rank in Knockout
+3.7Skill bonus

Best map: Hot Potato with 55.9% from 3,187 games.

Wins early — in Heist 3.7 points better in short rounds than in long ones (56.3% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 63.Star rate
Win rate 79.50.4 %
Popularity 69.1.04 %
Breadth 65.17% of maps
Counter safety 63.37.3 %
Star rate 82.26.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/04 — 50.8% from 1,551 appearances08/05 — 53.5% from 5,082 appearances08/06 — 55.8% from 3,396 appearances08/07 — 55.3% from 906 appearances08/08 — 51.9% from 840 appearances08/09 — 52.4% from 893 appearances08/10 — 53.5% from 2,455 appearances08/11 — 53.6% from 8,401 appearances08/12 — 54.3% from 11,926 appearances08/13 — 54.3% from 10,949 appearances08/14 — 54.2% from 9,703 appearances08/15 — 54.7% from 9,403 appearances08/16 — 54.9% from 9,121 appearances08/17 — 55.1% from 9,878 appearances08/18 — 55.1% from 9,369 appearances08/19 — 56.7% from 2,361 appearances08/21 — 51.2% from 1,082 appearances08/22 — 49.1% from 1,339 appearances08/23 — 50.1% from 1,273 appearances08/24 — 50.1% from 1,714 appearances08/25 — 53.1% from 1,066 appearances
50.8%08/04 53.1%08/25

Pick rate

08/04 — 1.5% from 1,551 appearances08/05 — 1.3% from 5,082 appearances08/06 — 1.3% from 3,396 appearances08/07 — 1.4% from 906 appearances08/08 — 1.4% from 840 appearances08/09 — 1.4% from 893 appearances08/10 — 1.3% from 2,455 appearances08/11 — 1.3% from 8,401 appearances08/12 — 1.2% from 11,926 appearances08/13 — 1.1% from 10,949 appearances08/14 — 1.0% from 9,703 appearances08/15 — 1.0% from 9,403 appearances08/16 — 1.0% from 9,121 appearances08/17 — 1.1% from 9,878 appearances08/18 — 1.2% from 9,369 appearances08/19 — 1.1% from 2,361 appearances08/21 — 1.2% from 1,082 appearances08/22 — 1.4% from 1,339 appearances08/23 — 1.4% from 1,273 appearances08/24 — 1.3% from 1,714 appearances08/25 — 1.4% from 1,066 appearances
1.5%08/04 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Bronze to Legendary the win rate climbs by 3.7 points (regression 50.7% to 54.5%). The higher the tier, the better he does.

Bronze — 30.7% from 1,053 gamesSilver — 43.3% from 1,054 gamesGold — 53.5% from 10,065 gamesDiamond — 55.4% from 13,862 gamesMythic — 54.2% from 103,294 gamesLegendary — 52.4% from 31,245 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 51.4%
1934 68
Out in the Open Knockout 51.0%
1693 66
Flaring Phoenix Knockout 49.9%
1530 65
New Horizons Knockout 49.0%
1518 65

Against whom

Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.1% against Bolt in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 1 circle — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Grom 65.0% 477 games Brock 58.9% 4,730 games Bolt 63.1% 471 games Edgar 57.7% 3,220 games Mico 62.7% 367 games Nori 55.4% 2,224 games

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 :( Masters 37 40.1% 70.3%
2 kf |kfiro Legendary 128 39.7% 50.8%
3 RV|Dio Brando🦇 Legendary 76 38.7% 53.9%
4 Valk 🦛 Legendary 34 38.7% 67.6%
5 why so sad? Mythic 23 38.5% 78.3%