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EN

Carl

Damage Dealer Super Rare Ranked · Masters
53.8%Win rate across all maps
4,582Games
81Trust Score
11. of 105Rank by score
+5.4Skill bonus

Best map: Hot Potato with 59.0% from 580 games.

Wins early — in Brawl Ball 4.3 points better in short rounds than in long ones (52.0% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 70.
Win rate 75.53.8 %
Popularity 83.1.70 %
Breadth 90.33% of maps
Counter safety 71.30.9 %
Star rate 70.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 47.6% from 124 appearances08/04 — 53.8% from 318 appearances08/05 — 57.1% from 559 appearances08/06 — 52.2% from 335 appearances08/07 — 53.5% from 114 appearances08/08 — 53.1% from 239 appearances08/09 — 55.6% from 196 appearances08/10 — 51.9% from 491 appearances08/11 — 52.1% from 526 appearances08/12 — 56.3% from 263 appearances08/13 — 57.5% from 179 appearances08/14 — 54.0% from 161 appearances08/15 — 47.9% from 94 appearances08/16 — 56.3% from 119 appearances08/17 — 59.8% from 92 appearances08/18 — 53.7% from 324 appearances08/19 — 53.1% from 143 appearances08/24 — 57.8% from 64 appearances08/25 — 51.7% from 149 appearances
47.6%08/03 51.7%08/25

Pick rate

08/03 — 1.1% from 124 appearances08/04 — 0.9% from 318 appearances08/05 — 1.0% from 559 appearances08/06 — 0.7% from 335 appearances08/07 — 0.7% from 114 appearances08/08 — 0.9% from 239 appearances08/09 — 0.7% from 196 appearances08/10 — 0.9% from 491 appearances08/11 — 0.9% from 526 appearances08/12 — 1.0% from 263 appearances08/13 — 1.0% from 179 appearances08/14 — 1.1% from 161 appearances08/15 — 1.0% from 94 appearances08/16 — 0.9% from 119 appearances08/17 — 0.9% from 92 appearances08/18 — 1.4% from 324 appearances08/19 — 1.3% from 143 appearances08/24 — 1.5% from 64 appearances08/25 — 1.7% from 149 appearances
1.1%08/03 1.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.4 — rewards skill: from Bronze to Masters the win rate climbs by 5.4 points (regression 49.6% to 55.0%). The higher the tier, the better he does.

Bronze — 33.7% from 7,270 gamesSilver — 42.4% from 7,800 gamesGold — 52.4% from 76,770 gamesDiamond — 54.4% from 103,514 gamesMythic — 53.6% from 678,957 gamesLegendary — 52.9% from 260,570 gamesMasters — 53.8% from 4,582 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 59.0%
580 50
Dry Season Bounty 56.9%
659 52
Crystal Arcade Gem Grabprev. season 53.0%
10264 93
Safe(r) Zone Heist 54.4%
2043 69
Kaboom Canyon Heist 54.6%
1702 66
Shooting Star Bountyprev. season 53.2%
5723 85
Safe Zone Heistprev. season 56.3%
668 52
Deathcap Trap Gem Grabprev. season 52.5%
9309 92
Flaring Phoenix Knockoutprev. season 52.7%
6996 88
Hideout Bountyprev. season 52.4%
6106 86
Rustic Arcade Gem Grab 54.7%
870 56
Pit Stop Heist 54.7%
816 55
Parallel Plays Hot Zoneprev. season 52.4%
3380 77
New Horizons Knockoutprev. season 51.7%
7775 89
Hard Rock Mine Gem Grab 54.0%
691 53
Layer Cake Bounty 53.8%
728 54
Double Swoosh Gem Grabprev. season 50.9%
7270 88
Open Business Hot Zoneprev. season 50.5%
6292 86
Ring of Fire Hot Zoneprev. season 49.8%
5110 83
Sneaky Fields Brawl Ball 50.8%
771 55
Gem Fort Gem Grab 51.3%
515 49
Pinball Dreams Brawl Ball 50.6%
542 49
Center Stage Brawl Ball 49.1%
1181 61
Triple Dribble Brawl Ball 49.8%
609 51
Out in the Open Knockout 50.0%
422 46
Bridge Too Far Heist 47.7%
562 50
Undermine Gem Grab 47.3%
499 48
Belle's Rock Knockout 47.1%
461 47
Dueling Beetles Hot Zone 46.8%
402 45

Who beats Carl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 :( Masters 40 40.7% 70.0%
2 kf |kfiro Legendary 128 39.7% 50.8%
3 ЖАДНЫЙ ИНВЕСТОР Legendary 32 39.5% 71.9%
4 ThéLait☕️🍼😁 Legendary 39 39.5% 66.7%
5 Andronitoo🪄 Legendary 47 39.1% 61.7%