08/05 to 09/01, 26 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 171 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
62.5% | 4153 | 80 | ||
Out in the Open ![]() |
62.2% | 4254 | 80 | ||
Opening Move ![]() |
62.7% | 2474 | 72 | ||
Please Remain Standing ![]() |
63.7% | 1468 | 64 | ||
Think Ahead ![]() |
61.9% | 2850 | 74 | ||
Goldarm Gulch ![]() |
62.2% | 2198 | 70 | ||
Konnakol ![]() |
60.7% | 7482 | 89 | ||
Crab Claws ![]() |
60.9% | 2803 | 74 | ||
Leaping Dogs ![]() |
60.5% | 2701 | 73 | ||
Streets with No Name ![]() |
59.9% | 2830 | 74 | ||
Jungle Top ![]() |
59.5% | 3678 | 78 | ||
Chivalry ![]() |
59.7% | 2665 | 73 | ||
Double Decker ![]() |
60.1% | 1192 | 61 | ||
New Perspective ![]() |
55.8% | 1137 | 60 | ||
Split Difference ![]() |
52.9% | 2482 | 72 | ||
Flowing Springs ![]() |
52.3% | 1307 | 63 | ||
Close Call ![]() |
50.4% | 1196 | 61 | ||
Healthy Middle Ground ![]() |
44.9% | 49 | 13 | ||
Deep End ![]() |
36.8% | 581 | 50 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 19.3% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
55.2%
1,418 games
Tick
53.7%
1,037 games
Bolt
55.2%
440 games
Sprout
54.1%
612 games
Gray
51.5%
1,716 games
Brock
50.2%
5,715 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.