My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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Charlie

Controller Mythic All games Opening Move Knockout
59.0%Win rate on Opening Move
1,360Games here
0.3%Pick rate
63Trust Score
21. of 106Rank on this map

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 78.57.4 %
Popularity 17.0.29 %
Breadth 51.22% of maps
Counter safety 35.32.9 %
Star rate 1.7.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Against whom

Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Opening Move. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 3 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Pearl 53.8% 301 games Mina 54.1% 259 games Tick 53.5% 286 games Meeple 53.1% 286 games Fang 55.9% 143 games Mandy 51.7% 329 games

Who plays him best

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 53 43.7% 69.8%
2 ななみ Diamond 22 35.2% 59.1%
3 ZETA|Tensai Mythic 21 34.7% 57.1%
4 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 20 34.1% 55.0%
5 タコス Diamond 22 31.6% 40.9%