For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 390 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
56.1%
583 games
Stu
55.0%
591 games
Frank
53.7%
436 games
Ash
56.1%
214 games
Surge
52.2%
630 games
Nori
52.6%
506 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 83 | 47.7% | 71.1% |
| 2 | Olli 🩵 | Legendary | 21 | 39.2% | 85.7% |
| 3 | ななみ | Diamond | 22 | 34.1% | 59.1% |
| 4 | ZETA|Tensai | Mythic | 21 | 33.6% | 57.1% |
| 5 | 💫DaâmnAntho~ | Legendary | 21 | 32.6% | 52.4% |