08/04 to 08/30, 25 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/30.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 165 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
62.4% | 4134 | 80 | ||
Out in the Open ![]() |
62.0% | 4038 | 79 | ||
Please Remain Standing ![]() |
63.6% | 1466 | 64 | ||
Opening Move ![]() |
62.4% | 2386 | 72 | ||
Goldarm Gulch ![]() |
62.2% | 2191 | 70 | ||
Think Ahead ![]() |
61.8% | 2817 | 74 | ||
Konnakol ![]() |
60.6% | 7398 | 88 | ||
Chivalry ![]() |
60.4% | 2195 | 70 | ||
Crab Claws ![]() |
61.0% | 1542 | 65 | ||
Jungle Top ![]() |
59.5% | 3653 | 78 | ||
Streets with No Name ![]() |
59.8% | 2803 | 74 | ||
Leaping Dogs ![]() |
59.8% | 2188 | 70 | ||
Double Decker ![]() |
59.9% | 1185 | 61 | ||
New Perspective ![]() |
55.7% | 1128 | 60 | ||
Split Difference ![]() |
52.9% | 2477 | 72 | ||
Flowing Springs ![]() |
52.3% | 1307 | 63 | ||
Close Call ![]() |
50.4% | 1196 | 61 | ||
Healthy Middle Ground ![]() |
44.0% | 50 | 14 | ||
Deep End ![]() |
36.9% | 580 | 50 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 18.8% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 5 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
54.8%
1,178 games
Tick
53.4%
850 games
Gray
52.2%
1,453 games
Bolt
55.2%
373 games
Brock
50.1%
4,830 games
Sprout
53.3%
520 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.