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← Overview

Charlie

Controller Mythic Ranked · Diamond
49.9%Win rate across all maps
6,404Games
86Trust Score
62. of 105Rank by score
+22.9Skill bonus

Best map: Hard Rock Mine with 58.2% from 502 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (49.0% against 26.6%, split at 89 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/04 to 08/21, 14 days. 12 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.7% from 153 appearances08/05 — 46.5% from 480 appearances08/06 — 50.5% from 477 appearances08/11 — 50.0% from 102 appearances08/12 — 51.9% from 314 appearances08/13 — 45.1% from 641 appearances08/14 — 48.3% from 727 appearances08/15 — 50.3% from 736 appearances08/16 — 51.8% from 718 appearances08/17 — 50.8% from 803 appearances08/18 — 50.0% from 684 appearances08/19 — 51.5% from 237 appearances08/20 — 49.6% from 2,894 appearances08/21 — 50.2% from 3,510 appearances
47.7%08/04 50.2%08/21

Pick rate

08/04 — 0.1% from 153 appearances08/05 — 0.1% from 480 appearances08/06 — 0.1% from 477 appearances08/11 — 0.1% from 102 appearances08/12 — 0.1% from 314 appearances08/13 — 0.2% from 641 appearances08/14 — 0.2% from 727 appearances08/15 — 0.2% from 736 appearances08/16 — 0.2% from 718 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 684 appearances08/19 — 0.2% from 237 appearances08/20 — 0.3% from 2,894 appearances08/21 — 0.2% from 3,510 appearances
0.1%08/04 0.2%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.9 — rewards skill: from Bronze to Masters the win rate climbs by 22.9 points (regression 32.3% to 55.2%). The higher the tier, the better he does.

Bronze — 12.5% from 320 gamesSilver — 17.8% from 1,524 gamesGold — 36.0% from 9,427 gamesDiamond — 49.7% from 12,627 gamesMythic — 49.2% from 134,753 gamesLegendary — 49.2% from 84,545 gamesMasters — 49.5% from 2,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 58.2%
502 48
Rustic Arcade Gem Grab 54.4%
651 52
Crystal Arcade Gem Grabprev. season 55.5%
353 43
Double Swoosh Gem Grab 55.0%
371 44
Undermine Gem Grab 53.1%
527 49
Deathcap Trap Gem Grabprev. season 51.0%
471 47
Sneaky Fields Brawl Ballprev. season 51.9%
262 38
Dry Season Bountyprev. season 50.2%
472 47
Shooting Star Bountyprev. season 50.4%
403 45
Center Stage Brawl Ball 51.1%
231 37
Spiraling Out Brawl Ball 51.7%
180 33
Gem Fort Gem Grab 48.5%
546 49
Pinball Dreams Brawl Ballprev. season 48.9%
376 44
Belle's Rock Knockout 50.0%
220 36
Bridge Too Far Heist 48.8%
209 35
New Horizons Knockoutprev. season 46.9%
599 51
Layer Cake Bountyprev. season 48.0%
254 38
Kaboom Canyon Heist 48.1%
187 33
Safe(r) Zone Heist 48.5%
134 28
Open Business Hot Zoneprev. season 47.4%
194 34
Hideout Bountyprev. season 46.2%
413 45
Parallel Plays Hot Zoneprev. season 47.1%
174 32
Triple Dribble Brawl Ball 46.0%
137 29
Safe Zone Heist 45.9%
146 30
Ring of Fire Hot Zone 45.9%
111 26
Out in the Open Knockoutprev. season 44.6%
623 51
Hot Potato Heistprev. season 42.9%
259 38
Pit Stop Heist 40.6%
96 23
Flaring Phoenix Knockoutprev. season 42.1%
449 47
Dueling Beetles Hot Zoneprev. season 40.7%
135 29

Against whom

Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.6% against Kaze in Hot Zone. On average the worst case sits at 27.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mina 63.4% 71 games Starr Nova 58.0% 88 games Tick 55.5% 119 games Nori 52.1% 140 games Gray 51.0% 104 games Mandy 50.0% 116 games

Who plays him best

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 タコス Diamond 21 29.6% 42.9%