Best map: Hard Rock Mine with 58.2% from 502 games.
Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (49.0% against 26.6%, split at 89 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +22.9 — rewards skill: from Bronze to Masters the win rate climbs by 22.9 points (regression 32.3% to 55.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
58.2% | 502 | 48 | ||
Rustic Arcade ![]() |
54.4% | 651 | 52 | ||
Crystal Arcade prev. season |
55.5% | 353 | 43 | ||
Double Swoosh ![]() |
55.0% | 371 | 44 | ||
Undermine ![]() |
53.1% | 527 | 49 | ||
Deathcap Trap prev. season |
51.0% | 471 | 47 | ||
Sneaky Fields prev. season |
51.9% | 262 | 38 | ||
Dry Season prev. season |
50.2% | 472 | 47 | ||
Shooting Star prev. season |
50.4% | 403 | 45 | ||
Center Stage ![]() |
51.1% | 231 | 37 | ||
Spiraling Out ![]() |
51.7% | 180 | 33 | ||
Gem Fort ![]() |
48.5% | 546 | 49 | ||
Pinball Dreams prev. season |
48.9% | 376 | 44 | ||
Belle's Rock ![]() |
50.0% | 220 | 36 | ||
Bridge Too Far ![]() |
48.8% | 209 | 35 | ||
New Horizons prev. season |
46.9% | 599 | 51 | ||
Layer Cake prev. season |
48.0% | 254 | 38 | ||
Kaboom Canyon ![]() |
48.1% | 187 | 33 | ||
Safe(r) Zone ![]() |
48.5% | 134 | 28 | ||
Open Business prev. season |
47.4% | 194 | 34 | ||
Hideout prev. season |
46.2% | 413 | 45 | ||
Parallel Plays prev. season |
47.1% | 174 | 32 | ||
Triple Dribble ![]() |
46.0% | 137 | 29 | ||
Safe Zone ![]() |
45.9% | 146 | 30 | ||
Ring of Fire ![]() |
45.9% | 111 | 26 | ||
Out in the Open prev. season |
44.6% | 623 | 51 | ||
Hot Potato prev. season |
42.9% | 259 | 38 | ||
Pit Stop ![]() |
40.6% | 96 | 23 | ||
Flaring Phoenix prev. season |
42.1% | 449 | 47 | ||
Dueling Beetles prev. season |
40.7% | 135 | 29 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.6% against Kaze in Hot Zone. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mina
63.4%
71 games
Starr Nova
58.0%
88 games
Tick
55.5%
119 games
Nori
52.1%
140 games
Gray
51.0%
104 games
Mandy
50.0%
116 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | タコス | Diamond | 21 | 29.6% | 42.9% |