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Charlie

Controller Mythic Ranked · Legendary
49.8%Win rate across all maps
4,859Games
82Trust Score
75. of 105Rank by score
+23.1Skill bonus

Best map: Rustic Arcade with 53.5% from 6,033 games.

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 23.49.8 %
Popularity 46.0.45 %
Breadth 23.3% of maps
Counter safety 15.17.9 %
Star rate 5.10.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 44.7% from 738 appearances08/04 — 49.0% from 3,356 appearances08/05 — 49.2% from 8,030 appearances08/06 — 47.5% from 3,827 appearances08/07 — 50.3% from 1,796 appearances08/08 — 48.8% from 2,283 appearances08/09 — 50.1% from 2,878 appearances08/10 — 49.7% from 7,644 appearances08/11 — 49.6% from 14,654 appearances08/12 — 49.6% from 12,049 appearances08/13 — 49.3% from 7,034 appearances08/14 — 49.6% from 5,033 appearances08/15 — 50.2% from 3,509 appearances08/16 — 49.8% from 3,792 appearances08/17 — 47.7% from 3,173 appearances08/18 — 46.6% from 3,108 appearances08/19 — 48.2% from 1,074 appearances08/21 — 54.9% from 463 appearances08/22 — 50.1% from 741 appearances08/23 — 47.2% from 1,005 appearances08/24 — 49.9% from 1,517 appearances08/25 — 49.1% from 1,097 appearances
44.7%08/03 49.1%08/25

Pick rate

08/03 — 0.5% from 738 appearances08/04 — 0.4% from 3,356 appearances08/05 — 0.5% from 8,030 appearances08/06 — 0.4% from 3,827 appearances08/07 — 0.4% from 1,796 appearances08/08 — 0.5% from 2,283 appearances08/09 — 0.5% from 2,878 appearances08/10 — 0.5% from 7,644 appearances08/11 — 0.5% from 14,654 appearances08/12 — 0.6% from 12,049 appearances08/13 — 0.6% from 7,034 appearances08/14 — 0.6% from 5,033 appearances08/15 — 0.5% from 3,509 appearances08/16 — 0.5% from 3,792 appearances08/17 — 0.5% from 3,173 appearances08/18 — 0.5% from 3,108 appearances08/19 — 0.5% from 1,074 appearances08/21 — 0.4% from 463 appearances08/22 — 0.5% from 741 appearances08/23 — 0.5% from 1,005 appearances08/24 — 0.4% from 1,517 appearances08/25 — 0.5% from 1,097 appearances
0.5%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Masters the win rate climbs by 23.1 points (regression 32.5% to 55.6%). The higher the tier, the better he does.

Bronze — 17.7% from 2,222 gamesSilver — 21.7% from 4,835 gamesGold — 43.3% from 22,061 gamesDiamond — 50.3% from 23,506 gamesMythic — 49.1% from 147,019 gamesLegendary — 49.2% from 89,165 gamesMasters — 50.0% from 2,164 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 30 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 53.5%
6033 85
Bridge Too Far Heistprev. season 51.3%
3220 76
Gem Fort Gem Grabprev. season 50.9%
4618 81
Ring of Fire Hot Zoneprev. season 51.3%
1826 68
Out in the Open Knockoutprev. season 50.3%
5270 83
Undermine Gem Grabprev. season 50.3%
4718 82
Crystal Arcade Gem Grabprev. season 49.7%
4334 80
Spiraling Out Brawl Ball+Mythic 51.5%
777 55
Flaring Phoenix Knockoutprev. season 49.3%
4119 80
Shooting Star Bountyprev. season 49.4%
3335 77
Double Swoosh Gem Grabprev. season 49.3%
3812 79
Belle's Rock Knockoutprev. season 48.9%
4397 81
Deathcap Trap Gem Grabprev. season 48.8%
4544 81
New Horizons Knockoutprev. season 48.6%
5339 84
Pinball Dreams Brawl Ballprev. season 49.1%
2442 72
Dry Season Bountyprev. season 48.7%
3961 79
Hard Rock Mine Gem Grabprev. season 48.7%
3874 79
Hideout Bountyprev. season 48.7%
3781 78
Center Stage Brawl Ballprev. season 48.9%
2396 72
Sneaky Fields Brawl Ballprev. season 48.6%
1919 68
Open Business Hot Zoneprev. season 48.5%
1789 67
Triple Dribble Brawl Ballprev. season 47.8%
2054 69
Parallel Plays Hot Zoneprev. season 47.5%
1537 65
Dueling Beetles Hot Zoneprev. season 46.5%
1541 65
Hot Potato Heistprev. season 46.5%
1449 64
Layer Cake Bountyprev. season 45.5%
2544 72
Safe Zone Heistprev. season 45.4%
1680 66
Kaboom Canyon Heistprev. season 44.3%
2249 71
Pit Stop Heist+Mythic + Masters 45.7%
300 41
Safe(r) Zone Heist+Mythic 41.3%
431 46

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 85 48.3% 71.8%
2 Olli 🩵 Legendary 21 39.2% 85.7%
3 ななみ Diamond 22 34.2% 59.1%
4 ZETA|Tensai Mythic 21 33.6% 57.1%
5 💫DaâmnAntho~ Legendary 21 32.7% 52.4%