Best map: Flaring Phoenix with 58.6% from 152 games.
Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (49.0% against 26.6%, split at 89 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/03 to 08/18, 12 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.2 — rewards skill: from Silver to Masters the win rate climbs by 17.2 points (regression 37.4% to 54.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
58.6% | 152 | 30 | ||
Kaboom Canyon prev. season |
70.9% | 55 | 15 | ||
Crystal Arcade prev. season |
59.7% | 62 | 17 | ||
Hideout prev. season |
55.2% | 105 | 25 | ||
Belle's Rock prev. season |
53.3% | 135 | 29 | ||
Hot Potato prev. season |
61.8% | 34 | 8 | ||
Pinball Dreams prev. season |
57.1% | 42 | 11 | ||
Shooting Star prev. season |
49.6% | 131 | 28 | ||
Dry Season prev. season |
49.6% | 125 | 27 | ||
Layer Cake prev. season |
51.8% | 56 | 15 | ||
Triple Dribble prev. season |
51.5% | 33 | 7 | ||
Dueling Beetles prev. season |
50.0% | 44 | 12 | ||
Bridge Too Far prev. season |
47.9% | 96 | 23 | ||
Hard Rock Mine prev. season |
48.9% | 47 | 13 | ||
Out in the Open prev. season |
46.4% | 194 | 34 | ||
Gem Fort prev. season |
47.5% | 80 | 21 | ||
New Horizons prev. season |
45.9% | 157 | 31 | ||
Undermine prev. season |
46.3% | 82 | 21 | ||
Center Stage prev. season |
47.8% | 23 | 2 | ||
Deathcap Trap prev. season |
45.8% | 72 | 19 | ||
Parallel Plays prev. season |
45.2% | 42 | 11 | ||
Ring of Fire prev. season |
44.0% | 25 | 3 | ||
Safe Zone prev. season |
44.4% | 45 | 12 | ||
Sneaky Fields prev. season |
42.3% | 26 | 4 | ||
Rustic Arcade prev. season |
41.4% | 70 | 19 | ||
Open Business prev. season |
27.8% | 36 | 9 | ||
Double Swoosh prev. season |
33.3% | 66 | 18 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.7% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mina
64.1%
64 games
Starr Nova
59.0%
83 games
Tick
54.7%
106 games
Nori
53.5%
127 games
Mandy
50.0%
106 games
Mortis
50.6%
83 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | タコス | Diamond | 21 | 30.2% | 42.9% |