Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.2%
658 games
Stu
54.0%
659 games
Bo
63.2%
106 games
Frank
53.6%
485 games
Nori
52.7%
588 games
Griff
50.9%
1,288 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 116 | 45.6% | 62.1% |
| 2 | Olli 🩵 | Legendary | 23 | 38.3% | 78.3% |
| 3 | ななみ | Diamond | 22 | 34.1% | 59.1% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.7% | 56.5% |
| 5 | ZETA|Tensai | Mythic | 23 | 32.8% | 52.2% |