Wins late — in Brawl Ball 16.1 points better in long rounds than in short ones (51.2% against 35.2%, split at 90 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.1 — rewards skill: from Gold to Legendary the win rate climbs by 9.1 points (regression 41.4% to 50.4%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.7%
275 games
Surge
55.5%
290 games
Stu
55.6%
266 games
Frank
57.3%
192 games
Shade
64.0%
89 games
Ash
62.4%
85 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | タコス | Diamond | 22 | 29.3% | 40.9% |