My roster

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← Overview

Charlie

Controller Mythic Ranked · Diamond
50.4%Win rate across all maps
11,652Games
95Trust Score
59. of 105Rank by score
+21.2Skill bonus

Best map: Hard Rock Mine with 55.4% from 913 games.

Diamondchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 50.50.4 %
Popularity 24.0.23 %
Breadth 49.14% of maps
Counter safety 15.16.0 %
Star rate 5.10.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/23, 16 days. 12 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.7% from 153 appearances08/05 — 46.5% from 480 appearances08/06 — 50.5% from 477 appearances08/11 — 50.0% from 102 appearances08/12 — 51.9% from 314 appearances08/13 — 45.1% from 641 appearances08/14 — 48.3% from 727 appearances08/15 — 50.3% from 736 appearances08/16 — 51.8% from 718 appearances08/17 — 50.8% from 803 appearances08/18 — 50.0% from 684 appearances08/19 — 51.5% from 237 appearances08/20 — 49.4% from 3,018 appearances08/21 — 50.6% from 4,546 appearances08/22 — 51.1% from 2,927 appearances08/23 — 50.6% from 1,161 appearances
47.7%08/04 50.6%08/23

Pick rate

08/04 — 0.1% from 153 appearances08/05 — 0.1% from 480 appearances08/06 — 0.1% from 477 appearances08/11 — 0.1% from 102 appearances08/12 — 0.1% from 314 appearances08/13 — 0.2% from 641 appearances08/14 — 0.2% from 727 appearances08/15 — 0.2% from 736 appearances08/16 — 0.2% from 718 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 684 appearances08/19 — 0.2% from 237 appearances08/20 — 0.3% from 3,018 appearances08/21 — 0.2% from 4,546 appearances08/22 — 0.2% from 2,927 appearances08/23 — 0.2% from 1,161 appearances
0.1%08/04 0.2%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +21.2 — rewards skill: from Bronze to Masters the win rate climbs by 21.2 points (regression 33.7% to 54.9%). The higher the tier, the better he does.

Bronze — 17.8% from 805 gamesSilver — 20.9% from 2,646 gamesGold — 40.0% from 14,625 gamesDiamond — 50.1% from 17,875 gamesMythic — 49.1% from 139,828 gamesLegendary — 49.2% from 85,882 gamesMasters — 49.6% from 2,040 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 55.4%
913 57
Rustic Arcade Gem Grab 54.7%
1161 61
Undermine Gem Grab 54.7%
944 58
Double Swoosh Gem Grab 54.5%
704 53
Crystal Arcade Gem Grabprev. season 55.5%
353 43
Gem Fort Gem Grab 50.8%
941 58
Spiraling Out Brawl Ball 52.6%
363 43
Dry Season Bounty 51.3%
421 46
Deathcap Trap Gem Grabprev. season 51.0%
471 47
Pinball Dreams Brawl Ball 50.9%
342 42
Bridge Too Far Heist 50.7%
365 43
Hideout Bounty 50.5%
329 42
Center Stage Brawl Ball 49.9%
375 44
New Horizons Knockout 49.2%
537 49
Sneaky Fields Brawl Ball 50.6%
241 37
Belle's Rock Knockout 48.7%
382 44
Dueling Beetles Hot Zone 50.4%
125 27
Ring of Fire Hot Zone 48.5%
194 34
Kaboom Canyon Heist 46.8%
327 42
Safe Zone Heist 46.9%
243 37
Safe(r) Zone Heist 46.9%
239 37
Shooting Star Bounty 46.3%
376 44
Open Business Hot Zone 47.1%
172 32
Layer Cake Bounty 46.9%
194 34
Out in the Open Knockout 45.7%
554 50
Triple Dribble Brawl Ball 46.2%
266 39
Flaring Phoenix Knockout 44.4%
403 45
Hot Potato Heist 43.7%
215 36
Parallel Plays Hot Zone 41.5%
130 28
Pit Stop Heist 41.8%
196 34

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 25 39.7% 80.0%
2 タコス Diamond 22 30.8% 40.9%