Wins late — in Brawl Ball 10.2 points better in long rounds than in short ones (50.2% against 40.1%, split at 93 s). Needs the long round; in a fast game he never arrives.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Hideout. 08/04 to 08/24, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.5 — rewards skill: from Gold to Legendary the win rate climbs by 5.5 points (regression 44.0% to 49.5%). The higher the tier, the better he does.
Direct duels in Bounty: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 1 circle — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.5%
173 games
Pearl
56.5%
154 games
Gray
53.2%
216 games
Mortis
49.9%
525 games
Mina
51.7%
234 games
Starr Nova
51.9%
187 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 58 | 44.9% | 70.7% |
| 2 | ななみ | Diamond | 22 | 35.2% | 59.1% |
| 3 | ZETA|Tensai | Mythic | 21 | 34.7% | 57.1% |
| 4 | 💫DaâmnAntho~ | Legendary | 21 | 33.7% | 52.4% |
| 5 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 24 | 32.7% | 45.8% |