My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Charlie

Controller Mythic Ranked · Bronze Layer Cake Bounty
31.2%Win rate on Layer Cake
772Games here
0.2%Pick rate
55Trust Score
99. of 105Rank on this map
+5.3Skill bonus

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 2.PopularityBreadthCounter safetyStar rate
Win rate 2.12.5 %
Popularity 42.0.40 %
Breadth 18.4% of maps
Counter safety 36.31.6 %
Star rate 3.7.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 42th means “better than 42% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +5.3 — rewards skill: from Gold to Legendary the win rate climbs by 5.3 points (regression 40.8% to 46.1%). The higher the tier, the better he does.

Gold — 37.7% from 536 gamesDiamond — 47.3% from 444 gamesMythic — 44.7% from 3,433 gamesLegendary — 45.6% from 2,542 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 1 circle — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.3% 207 games Pearl 58.5% 183 games Mina 53.2% 314 games Gray 53.3% 272 games Grom 57.9% 76 games Pierce 49.2% 594 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 85 48.3% 71.8%
2 Olli 🩵 Legendary 21 39.2% 85.7%
3 ななみ Diamond 22 34.2% 59.1%
4 ZETA|Tensai Mythic 21 33.6% 57.1%
5 💫DaâmnAntho~ Legendary 21 32.7% 52.4%