Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Open Business. 08/20 to 08/24, 3 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.5 — rewards skill: from Gold to Legendary the win rate climbs by 11.5 points (regression 38.9% to 50.4%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 1 circle — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Trunk
58.4%
269 games
Bo
55.4%
271 games
Ash
64.1%
64 games
Tick
55.4%
157 games
Kaze
52.6%
171 games
Stu
50.9%
222 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 116 | 45.6% | 62.1% |
| 2 | Olli 🩵 | Legendary | 23 | 38.3% | 78.3% |
| 3 | ななみ | Diamond | 23 | 34.6% | 60.9% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.7% | 56.5% |
| 5 | ZETA|Tensai | Mythic | 23 | 32.8% | 52.2% |