Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Heist: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
60.6%
983 games
Chuck
57.0%
693 games
Mico
54.9%
785 games
Bull
54.5%
231 games
Melodie
51.4%
385 games
Shade
55.0%
151 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 88 | 48.0% | 70.5% |
| 2 | Olli 🩵 | Legendary | 21 | 39.3% | 85.7% |
| 3 | ななみ | Diamond | 22 | 34.3% | 59.1% |
| 4 | ZETA|Tensai | Mythic | 21 | 33.7% | 57.1% |
| 5 | 💫DaâmnAntho~ | Legendary | 21 | 32.8% | 52.4% |