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Charlie

Controller Mythic Ranked · Silver Bounty
20.3%Win rate in Bounty
691Games
53Trust Score
101. of 104Rank in Bounty
+28.3Skill bonus

Best map: Rustic Arcade with 43.4% from 189 games.

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 4.20.3 %
Popularity 40.0.42 %
Breadth 14.3% of maps
Counter safety 48.32.7 %
Star rate 3.7.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 17.9% from 184 appearances08/21 — 30.5% from 105 appearances08/22 — 21.1% from 90 appearances08/23 — 23.8% from 80 appearances08/24 — 12.7% from 126 appearances08/25 — 20.2% from 104 appearances
17.9%08/20 20.2%08/25

Pick rate

08/20 — 0.5% from 184 appearances08/21 — 0.4% from 105 appearances08/22 — 0.4% from 90 appearances08/23 — 0.4% from 80 appearances08/24 — 0.4% from 126 appearances08/25 — 0.4% from 104 appearances
0.5%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.3 — rewards skill: from Bronze to Masters the win rate climbs by 28.3 points (regression 27.4% to 55.7%). The higher the tier, the better he does.

Bronze — 12.1% from 314 gamesSilver — 20.3% from 698 gamesGold — 41.0% from 2,901 gamesDiamond — 47.5% from 2,819 gamesMythic — 48.0% from 20,313 gamesLegendary — 48.2% from 13,723 gamesMasters — 51.6% from 459 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 28 maps.

MapWin rateGamesTrust
Hideout Bounty 22.6%
155 31
Layer Cake Bounty 20.8%
168 32
Dry Season Bounty 19.9%
186 33
Shooting Star Bounty 18.1%
182 33

Against whom

Direct duels in Bounty: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.4% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 2 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.7% 220 games Pearl 57.9% 197 games Sprout 66.7% 60 games Gray 52.8% 288 games Mina 52.3% 329 games Pierce 49.5% 632 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 105 47.1% 65.7%
2 Olli 🩵 Legendary 21 39.4% 85.7%
3 ななみ Diamond 22 34.3% 59.1%
4 💫DaâmnAntho~ Legendary 23 34.0% 56.5%
5 ZETA|Tensai Mythic 21 33.8% 57.1%