My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Charlie

Controller Mythic Ranked · Bronze Brawl Ball
21.6%Win rate in Brawl Ball
449Games
47Trust Score
87. of 101Rank in Brawl Ball
+23.3Skill bonus

Best map: Gem Fort with 31.8% from 88 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 12.21.6 %
Popularity 44.0.43 %
Breadth 16.3% of maps
Counter safety 41.35.1 %
Star rate 4.9.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 44th means “better than 44% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 4 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 17.5% from 80 appearances08/22 — 36.5% from 63 appearances08/24 — 16.3% from 98 appearances08/25 — 15.3% from 98 appearances
17.5%08/20 15.3%08/25

Pick rate

08/20 — 0.4% from 80 appearances08/22 — 0.4% from 63 appearances08/24 — 0.5% from 98 appearances08/25 — 0.4% from 98 appearances
0.4%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.3 — rewards skill: from Bronze to Legendary the win rate climbs by 23.3 points (regression 28.9% to 52.1%). The higher the tier, the better he does.

Bronze — 21.5% from 451 gamesSilver — 20.5% from 904 gamesGold — 41.2% from 3,507 gamesDiamond — 50.1% from 3,128 gamesMythic — 48.6% from 16,467 gamesLegendary — 49.0% from 9,131 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Center Stage Brawl Ball 25.6%
86 22
Spiraling Out Brawl Ball 25.5%
94 23
Pinball Dreams Brawl Ball 24.7%
89 22
Sneaky Fields Brawl Ball 19.1%
89 22
Triple Dribble Brawl Ball 14.1%
85 22

Against whom

Direct duels in Brawl Ball: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.3% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.1% 652 games Stu 54.2% 650 games Bo 64.1% 103 games Frank 53.6% 478 games Nori 52.7% 575 games Dynamike 55.6% 223 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 113 45.9% 62.8%
2 Olli 🩵 Legendary 23 38.4% 78.3%
3 ななみ Diamond 22 34.1% 59.1%
4 💫DaâmnAntho~ Legendary 23 33.8% 56.5%
5 ZETA|Tensai Mythic 23 32.9% 52.2%