Best map: Bridge Too Far with 51.2% from 3,337 games.
Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.3 — rewards skill: from Bronze to Legendary the win rate climbs by 23.3 points (regression 28.9% to 52.2%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 5 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
51.3% | 892 | 57 | ||
Pinball Dreams prev. season |
49.3% | 2524 | 72 | ||
Center Stage prev. season |
49.1% | 2451 | 72 | ||
Sneaky Fields prev. season |
48.7% | 1978 | 69 | ||
Triple Dribble prev. season |
48.0% | 2109 | 70 |
Direct duels in Brawl Ball: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.6% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.1%
681 games
Nori
53.5%
639 games
Stu
53.3%
676 games
Frank
54.0%
506 games
Bo
62.2%
111 games
Griff
51.2%
1,339 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 125 | 46.3% | 62.4% |
| 2 | Olli 🩵 | Legendary | 23 | 38.1% | 78.3% |
| 3 | ななみ | Diamond | 23 | 34.5% | 60.9% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.6% | 56.5% |
| 5 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 30 | 33.0% | 50.0% |