Best map: Rustic Arcade with 55.0% from 1,810 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.5 — rewards skill: from Bronze to Masters the win rate climbs by 2.5 points (regression 49.0% to 51.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 31 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
55.0% | 1810 | 67 | ||
Hard Rock Mine ![]() |
53.8% | 1399 | 64 | ||
Undermine ![]() |
53.6% | 1477 | 64 | ||
Crystal Arcade +Mythicprev. season |
51.6% | 8954 | 91 | ||
Double Swoosh ![]() |
53.3% | 1067 | 59 | ||
Deathcap Trap +Mythicprev. season |
50.8% | 9384 | 92 | ||
Gem Fort ![]() |
50.9% | 1422 | 64 |
Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.3% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.1%
725 games
Ash
61.7%
460 games
Starr Nova
56.9%
1,165 games
Bo
55.8%
1,158 games
Pearl
58.1%
449 games
Griff
54.2%
1,910 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 110 | 46.2% | 63.6% |
| 2 | Olli 🩵 | Legendary | 23 | 38.4% | 78.3% |
| 3 | ななみ | Diamond | 22 | 34.2% | 59.1% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.8% | 56.5% |
| 5 | ZETA|Tensai | Mythic | 23 | 32.9% | 52.2% |