My roster

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EN

Charlie

Controller Mythic Ranked · Diamond Gem Grab
53.4%Win rate in Gem Grab
7,175Games
88Trust Score
16. of 105Rank in Gem Grab
+2.5Skill bonus

Best map: Rustic Arcade with 55.0% from 1,810 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 86.53.4 %
Popularity 51.0.50 %
Breadth 44.13% of maps
Counter safety 67.37.8 %
Star rate 14.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 50.0% from 64 appearances08/05 — 51.3% from 199 appearances08/06 — 53.6% from 207 appearances08/12 — 50.4% from 115 appearances08/13 — 48.0% from 325 appearances08/14 — 52.1% from 330 appearances08/15 — 52.3% from 365 appearances08/16 — 56.5% from 329 appearances08/17 — 52.0% from 369 appearances08/18 — 51.3% from 312 appearances08/19 — 56.8% from 95 appearances08/20 — 53.7% from 1,201 appearances08/21 — 53.7% from 1,900 appearances08/22 — 54.9% from 1,214 appearances08/23 — 54.6% from 887 appearances08/24 — 51.8% from 1,138 appearances08/25 — 50.7% from 799 appearances
50.0%08/04 50.7%08/25

Pick rate

08/04 — 0.1% from 64 appearances08/05 — 0.1% from 199 appearances08/06 — 0.2% from 207 appearances08/12 — 0.2% from 115 appearances08/13 — 0.3% from 325 appearances08/14 — 0.3% from 330 appearances08/15 — 0.3% from 365 appearances08/16 — 0.3% from 329 appearances08/17 — 0.3% from 369 appearances08/18 — 0.3% from 312 appearances08/19 — 0.3% from 95 appearances08/20 — 0.6% from 1,201 appearances08/21 — 0.5% from 1,900 appearances08/22 — 0.5% from 1,214 appearances08/23 — 0.5% from 887 appearances08/24 — 0.5% from 1,138 appearances08/25 — 0.5% from 799 appearances
0.1%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.5 — rewards skill: from Bronze to Masters the win rate climbs by 2.5 points (regression 49.0% to 51.6%). The higher the tier, the better he does.

Bronze — 25.6% from 410 gamesSilver — 36.0% from 1,043 gamesGold — 52.4% from 7,800 gamesDiamond — 53.0% from 10,000 gamesMythic — 50.8% from 63,099 gamesLegendary — 50.4% from 32,059 gamesMasters — 47.2% from 508 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 31 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 55.0%
1810 67
Hard Rock Mine Gem Grab 53.8%
1399 64
Undermine Gem Grab 53.6%
1477 64
Crystal Arcade Gem Grab+Mythicprev. season 51.6%
8954 91
Double Swoosh Gem Grab 53.3%
1067 59
Deathcap Trap Gem Grab+Mythicprev. season 50.8%
9384 92
Gem Fort Gem Grab 50.9%
1422 64

Against whom

Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.3% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.1% 725 games Ash 61.7% 460 games Starr Nova 56.9% 1,165 games Bo 55.8% 1,158 games Pearl 58.1% 449 games Griff 54.2% 1,910 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 110 46.2% 63.6%
2 Olli 🩵 Legendary 23 38.4% 78.3%
3 ななみ Diamond 22 34.2% 59.1%
4 💫DaâmnAntho~ Legendary 23 33.8% 56.5%
5 ZETA|Tensai Mythic 23 32.9% 52.2%