Best map: Rustic Arcade with 55.3% from 1,930 games.
Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/26, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.7 — rewards skill: from Bronze to Masters the win rate climbs by 2.7 points (regression 48.9% to 51.7%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
55.3% | 1930 | 68 | ||
Gem Fort ![]() |
53.9% | 1598 | 66 | ||
Crystal Arcade +Diamond + Mythicprev. season |
51.6% | 8982 | 91 | ||
Deathcap Trap +Diamond + Mythicprev. season |
50.8% | 9409 | 92 | ||
Hard Rock Mine ![]() |
52.2% | 1519 | 65 | ||
Double Swoosh ![]() |
51.0% | 1209 | 61 | ||
Undermine ![]() |
49.7% | 1608 | 66 |
Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.4% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.2%
740 games
Ash
61.8%
466 games
Starr Nova
56.7%
1,204 games
Bo
56.0%
1,182 games
Pearl
58.6%
454 games
Griff
54.3%
1,947 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 120 | 45.6% | 61.7% |
| 2 | Olli 🩵 | Legendary | 23 | 38.2% | 78.3% |
| 3 | ななみ | Diamond | 23 | 34.6% | 60.9% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.7% | 56.5% |
| 5 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 30 | 33.1% | 50.0% |