Best map: Bridge Too Far with 51.4% from 3,230 games.
Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 19 days. 11 earlier days are left out — below 242 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.1 — rewards skill: from Bronze to Masters the win rate climbs by 3.1 points (regression 48.7% to 51.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort prev. season |
50.9% | 4678 | 82 | ||
Undermine prev. season |
50.4% | 4770 | 82 | ||
Crystal Arcade prev. season |
49.7% | 4334 | 80 | ||
Double Swoosh prev. season |
49.4% | 3843 | 79 | ||
Deathcap Trap prev. season |
48.8% | 4544 | 81 | ||
Hard Rock Mine prev. season |
48.8% | 3905 | 79 | ||
Rustic Arcade ![]() |
51.4% | 414 | 45 |
Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.6% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.9%
759 games
Ash
61.9%
475 games
Starr Nova
56.8%
1,232 games
Bo
56.5%
1,208 games
Pearl
58.3%
458 games
Griff
54.5%
2,011 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 134 | 47.0% | 62.7% |
| 2 | Olli 🩵 | Legendary | 23 | 38.1% | 78.3% |
| 3 | ななみ | Diamond | 23 | 34.4% | 60.9% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.5% | 56.5% |
| 5 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 30 | 32.9% | 50.0% |