Best map: Rustic Arcade with 53.4% from 6,115 games.
Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 49.2% to 51.5%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
53.4% | 6115 | 86 | ||
Gem Fort prev. season |
51.0% | 4716 | 82 | ||
Undermine prev. season |
50.2% | 4812 | 82 | ||
Crystal Arcade prev. season |
49.9% | 4396 | 81 | ||
Double Swoosh prev. season |
49.0% | 3893 | 79 | ||
Deathcap Trap prev. season |
48.8% | 4616 | 81 | ||
Hard Rock Mine prev. season |
48.8% | 3930 | 79 |
Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.7% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.5%
699 games
Ash
61.9%
438 games
Starr Nova
57.0%
1,115 games
Bo
55.7%
1,117 games
Pearl
58.1%
432 games
Griff
54.3%
1,836 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 88 | 48.0% | 70.5% |
| 2 | Olli 🩵 | Legendary | 21 | 39.3% | 85.7% |
| 3 | ななみ | Diamond | 22 | 34.3% | 59.1% |
| 4 | ZETA|Tensai | Mythic | 21 | 33.7% | 57.1% |
| 5 | 💫DaâmnAntho~ | Legendary | 21 | 32.8% | 52.4% |