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EN

Charlie

Controller Mythic Ranked · Masters Gem Grab
47.2%Win rate in Gem Grab
500Games
48Trust Score
67. of 88Rank in Gem Grab
+2.3Skill bonus

Best map: Rustic Arcade with 53.4% from 6,115 games.

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 8.
Win rate 18.47.2 %
Popularity 53.0.40 %
Breadth 24.3% of maps
Counter safety 90.40.5 %
Star rate 8.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 49.2% to 51.5%). The higher the tier, the better he does.

Bronze — 26.6% from 376 gamesSilver — 35.7% from 990 gamesGold — 52.3% from 7,511 gamesDiamond — 53.1% from 9,846 gamesMythic — 50.8% from 62,902 gamesLegendary — 50.4% from 31,978 gamesMasters — 47.2% from 500 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 53.4%
6115 86
Gem Fort Gem Grabprev. season 51.0%
4716 82
Undermine Gem Grabprev. season 50.2%
4812 82
Crystal Arcade Gem Grabprev. season 49.9%
4396 81
Double Swoosh Gem Grabprev. season 49.0%
3893 79
Deathcap Trap Gem Grabprev. season 48.8%
4616 81
Hard Rock Mine Gem Grabprev. season 48.8%
3930 79

Against whom

Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.7% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.5% 699 games Ash 61.9% 438 games Starr Nova 57.0% 1,115 games Bo 55.7% 1,117 games Pearl 58.1% 432 games Griff 54.3% 1,836 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 88 48.0% 70.5%
2 Olli 🩵 Legendary 21 39.3% 85.7%
3 ななみ Diamond 22 34.3% 59.1%
4 ZETA|Tensai Mythic 21 33.7% 57.1%
5 💫DaâmnAntho~ Legendary 21 32.8% 52.4%