My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Charlie

Controller Mythic Ranked · Mythic Gem Grab
48.8%Win rate in Gem Grab
3,812Games
79Trust Score
37. of 105Rank in Gem Grab
+2.3Skill bonus

Best map: Crystal Arcade with 51.4% from 8,601 games.

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 59.48.8 %
Popularity 49.0.48 %
Breadth 0.0% of maps
Counter safety 85.40.0 %
Star rate 9.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 279 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 47.5% from 632 appearances08/05 — 50.2% from 2,239 appearances08/06 — 48.8% from 1,536 appearances08/07 — 49.5% from 372 appearances08/08 — 50.6% from 330 appearances08/09 — 55.0% from 393 appearances08/10 — 50.5% from 921 appearances08/11 — 50.5% from 3,548 appearances08/12 — 50.8% from 6,965 appearances08/13 — 50.9% from 8,383 appearances08/14 — 50.5% from 7,508 appearances08/15 — 51.1% from 6,920 appearances08/16 — 51.2% from 6,237 appearances08/17 — 51.7% from 6,260 appearances08/18 — 52.0% from 5,002 appearances08/19 — 52.3% from 1,743 appearances08/21 — 49.9% from 645 appearances08/22 — 50.5% from 697 appearances08/23 — 46.1% from 701 appearances08/24 — 50.5% from 957 appearances08/25 — 47.5% from 634 appearances
47.5%08/04 47.5%08/25

Pick rate

08/04 — 0.4% from 632 appearances08/05 — 0.4% from 2,239 appearances08/06 — 0.3% from 1,536 appearances08/07 — 0.4% from 372 appearances08/08 — 0.3% from 330 appearances08/09 — 0.4% from 393 appearances08/10 — 0.3% from 921 appearances08/11 — 0.3% from 3,548 appearances08/12 — 0.4% from 6,965 appearances08/13 — 0.5% from 8,383 appearances08/14 — 0.5% from 7,508 appearances08/15 — 0.5% from 6,920 appearances08/16 — 0.4% from 6,237 appearances08/17 — 0.4% from 6,260 appearances08/18 — 0.4% from 5,002 appearances08/19 — 0.5% from 1,743 appearances08/21 — 0.6% from 645 appearances08/22 — 0.6% from 697 appearances08/23 — 0.6% from 701 appearances08/24 — 0.6% from 957 appearances08/25 — 0.6% from 634 appearances
0.4%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 49.2% to 51.5%). The higher the tier, the better he does.

Bronze — 26.2% from 393 gamesSilver — 36.0% from 1,013 gamesGold — 52.4% from 7,633 gamesDiamond — 53.0% from 9,922 gamesMythic — 50.8% from 63,005 gamesLegendary — 50.4% from 32,013 gamesMasters — 47.3% from 505 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 51.4%
8601 91
Deathcap Trap Gem Grabprev. season 50.8%
8913 91
Rustic Arcade Gem Grab 51.6%
970 58
Undermine Gem Grab 51.3%
757 54
Gem Fort Gem Grab 49.8%
767 55
Double Swoosh Gem Grab 44.8%
618 51
Hard Rock Mine Gem Grab 44.4%
700 53

Against whom

Direct duels in Gem Grab: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.3% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.3% 711 games Ash 61.6% 448 games Starr Nova 57.2% 1,131 games Bo 55.6% 1,136 games Pearl 58.1% 444 games Griff 54.2% 1,872 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 105 47.1% 65.7%
2 Olli 🩵 Legendary 21 39.4% 85.7%
3 ななみ Diamond 22 34.3% 59.1%
4 💫DaâmnAntho~ Legendary 23 34.0% 56.5%
5 ZETA|Tensai Mythic 21 33.7% 57.1%