Best map: Rustic Arcade with 44.7% from 208 games.
Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +29.9 — rewards skill: from Bronze to Legendary the win rate climbs by 29.9 points (regression 20.6% to 50.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
15.9% | 157 | 31 | ||
Bridge Too Far ![]() |
16.9% | 177 | 33 | ||
Kaboom Canyon ![]() |
17.6% | 193 | 34 | ||
Hot Potato ![]() |
17.4% | 190 | 34 | ||
Safe Zone ![]() |
13.2% | 152 | 30 | ||
Pit Stop ![]() |
13.7% | 197 | 34 |
Direct duels in Heist: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.4% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
61.0%
1,033 games
Chuck
57.2%
720 games
Mico
55.4%
817 games
Bull
56.0%
250 games
Shade
54.4%
158 games
Melodie
50.8%
413 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 123 | 45.8% | 61.8% |
| 2 | Olli 🩵 | Legendary | 23 | 38.2% | 78.3% |
| 3 | ななみ | Diamond | 23 | 34.5% | 60.9% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.6% | 56.5% |
| 5 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 30 | 33.0% | 50.0% |