My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Charlie

Controller Mythic Ranked · Diamond Knockout
47.8%Win rate in Knockout
2,797Games
74Trust Score
66. of 105Rank in Knockout
+25.1Skill bonus

Best map: Rustic Arcade with 55.1% from 1,777 games.

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 37.47.8 %
Popularity 37.0.25 %
Breadth 48.13% of maps
Counter safety 30.32.2 %
Star rate 4.10.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 36.3% from 91 appearances08/06 — 51.2% from 82 appearances08/12 — 56.1% from 66 appearances08/13 — 40.6% from 101 appearances08/14 — 41.7% from 127 appearances08/15 — 48.4% from 128 appearances08/16 — 40.6% from 106 appearances08/17 — 42.0% from 131 appearances08/18 — 47.1% from 119 appearances08/20 — 46.2% from 504 appearances08/21 — 46.7% from 718 appearances08/22 — 47.4% from 502 appearances08/23 — 49.3% from 369 appearances08/24 — 53.0% from 440 appearances08/25 — 44.3% from 264 appearances
36.3%08/05 44.3%08/25

Pick rate

08/05 — 0.1% from 91 appearances08/06 — 0.1% from 82 appearances08/12 — 0.2% from 66 appearances08/13 — 0.2% from 101 appearances08/14 — 0.2% from 127 appearances08/15 — 0.2% from 128 appearances08/16 — 0.1% from 106 appearances08/17 — 0.2% from 131 appearances08/18 — 0.2% from 119 appearances08/20 — 0.3% from 504 appearances08/21 — 0.2% from 718 appearances08/22 — 0.3% from 502 appearances08/23 — 0.2% from 369 appearances08/24 — 0.2% from 440 appearances08/25 — 0.2% from 264 appearances
0.1%08/05 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +25.1 — rewards skill: from Bronze to Masters the win rate climbs by 25.1 points (regression 30.4% to 55.5%). The higher the tier, the better he does.

Bronze — 14.6% from 323 gamesSilver — 21.4% from 738 gamesGold — 42.0% from 3,518 gamesDiamond — 47.0% from 3,858 gamesMythic — 48.8% from 25,351 gamesLegendary — 49.3% from 19,203 gamesMasters — 51.1% from 666 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
New Horizons Knockout 49.9%
771 55
Out in the Open Knockout 49.0%
836 56
Belle's Rock Knockout 46.6%
586 51
Flaring Phoenix Knockout 44.7%
604 51

Against whom

Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.7% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 3 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mina 56.2% 393 games Tick 54.1% 390 games Pearl 53.5% 462 games Starr Nova 55.2% 281 games Meeple 52.3% 426 games Mandy 51.5% 474 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 88 48.0% 70.5%
2 Olli 🩵 Legendary 21 39.3% 85.7%
3 ななみ Diamond 22 34.3% 59.1%
4 ZETA|Tensai Mythic 21 33.7% 57.1%
5 💫DaâmnAntho~ Legendary 21 32.8% 52.4%